Detective Dirk Deranged

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Crime Spree in Bakersfield

The city of Bakersfield is in turmoil with a series of unsolved crimes. The police department seems to be turning a blind eye to these incidents. You and your friends suspect a cover-up, potentially involving a police officer. Driven by curiosity and the need for justice, you decide to investigate.

A Suspicious Detective

You discover that Police Detective Dirk Deranged has a private office near the police station. This raises questions—why does he need a private office? Intrigued, you decide to check it out.

The Trap

Upon arriving at Detective Dirk Deranged’s office, you find the detective himself. He directs you to a private room and says, “Step in and read the note on the table. I will be with you shortly.” As you enter the room, he shuts the door behind you and you hear the lock click.

Escape Room Details

  • Difficulty Level: 9/10
  • Current One Hour Failure Rate: 97%
  • Current Two Hour Failure Rate: 71%
  • Group Size: 4 – 6

Challenge

Dare to solve the mystery in the one-hour time slot? If you’re looking for more time, and availability permits, you can reserve up to two hours to crack the case. Will you uncover the truth and escape, or will you fall victim to Dirk Deranged’s cunning trap?

Good luck, detectives!

WARNING!

Some items are boobytrapped.  Boobytraps will cause a small explosion or a projectile to fire. 

Rules:

  1. Wear eye protection. You don’t want a Nerf dart to the eye.
  2. Wear hearing protection. The explosions can be loud.
  3. If an explosion occurs, the group suffers a ten-minute time penalty.
  4. If a projectile or projectiles are fired, the group suffers a five-minute time penalty for each person struck.
  5. You may use the search engine on your phone, call a friend, or use the Alexa device to get help with clues.  Code section clues refer to California statutes.
  6. Don’t mess with anything electrical. It is not part of the game.  You may adjust lights, heaters, and air conditioning for your comfort, but there are no clues in or on these items or electrical sockets.
  7. Nothing is hidden behind ceiling tiles, and you don’t need to stand on anything to find or retrieve clues.
  8. Don’t use brute strength to open anything. If it is meant to open, it should open with minimal force.  This includes cabinet doors.  If the door is meant to open, it will open with ease.  Green ammo box style containers should not be shaken, turned upside down, or handled carelessly.
  9. Don’t “pick” locks. Some locks can be solved by trial-and-error but this will ruin your game.
  10. Wooden box puzzles contain optional bonus clues but are not needed to finish the room.
  11. Through the miracle of necessity, you can open the “locked” door to temporarily leave the game for a potty break. To reach the restrooms, go right and take the first hallway to your left.  The first two doors are restrooms.